I create
Bachelor Thesis
This bachelor thesis consists of a mostly autonomous industrial robot, painting AI-generated art. Various pre-trained GAN models were used to generate the ground truth artworks which were then converted into cartesian coordinates with a novel algorithm. The 1000 lb system is capable of painting with acrylic color on surfaces such as canvas, paper, or stone. It attempts to emulate a defining aspect of human intelligence: artistic creativity. The machine painted various artworks for ten hours during a two-day exhibition without human intervention. This project was kindly supported by KUKA robotics.
Machine Learning
Generating art with Machine Learning. This project revolves around the ability of computers to dream up portraits and abstract art. It documents the process of finding datasets, preparing them with high precision, benchmarking hardware and finally training multiple Generative Adversarial Networks (Karras et al.) on different genres of 2D art. It acts as a first attempt of proving that machines gain skills that have been previously reserved to truly intelligent species.
SUPERvisor was a team effort of UC Berkeley students, made during the „Jacobs Institute COVID-19 Design Challenge“. During this three week hackathon, six members across three continents worked remotely on a two phase product for medical workers. The phase 1 model consists of an 3D-printable AR face-shield, enabled by a smartphone and $10 of material. Our team conducted user research with medical workers and military personell in the US, UK, and Germany. The project has been awarded the 2020 Linda Tischler Award by Fast Company.
Tangible Interfaces
Interactive installation showing the extent of the polar ice cap from 1979 to 2018 featuring a 1.8 meter tall ice core sculpture. The projects goal was to compress accurate satellite data from NASA into an approachable visualization and creating an input system, that is closely tied to real scientifc methods, used for analyzing ice cores.
Director of Photography
Interactive installation showing the extent of the polar ice cap from 1979 to 2018 featuring a 1.8 meter tall ice core sculpture. The projects goal was to compress accurate satellite data from NASA into an approachable visualization and creating an input system, that is closely tied to real scientifc methods, used for analyzing ice cores.
Conceptual Design & 3D Design
Concept for a hyperefficient mobile workspace. Designed to provoke human ideas and for connecting all actors required to create successful real-world products. The project attempts to democratize the start-up process and solve common problems of modern work and productivity. It proposes an online platform, where idea holders, manufacturers and investors are recommended and connected to each other. The seed of this concept is a mobile "cube", a possible solution for the workplace of the future. The concept is visualized in a playable Unity game.